Emergent partners with Allegorithmic to offer free ProFX licenses to current Gamebryo users
2008, July 31

Emergent, creators of the Gamebryo game engine for powerful gaming design, and Allegorithmic today announced that it will offer free ProFX licenses to all non-MMO Gamebryo 2.5 customers in honor of the launch of the ProFX and Gamebryo integration. Developers can now leverage the ProFX integration and work right out of the box with Gamebryo! This promotion will give Gamebryo customers free access to ProFX, Allegorithmic's powerful procedural texturing tool, for all their game development needs. Emergent and Allegorithmic will also offer training sessions that will help Gamebryo customers master MaPZone, Allegorithmic's authoring tool.

fmx/08: ProFX Best New Technology in Effects & Animation!
2008, May 14

We're proud to announce that ProFX won the Deutsche Telekom Digital Entertainment Awards @ fmx/08 for Best New Technology in Effects & Animation! This award acknowledges "inspiring work of importance for the effects and animation community". Other finalists were our friends from Luxology with Modo and IRISA for their work on procedural animation and real-time pathfinding. fmx/08 is the 13th International Conference on Animation, Effects, Games and Digital Media at which we gave a talk about the new creative opportunities brought by the use of animated textures: weathering and time effects on materials, photorealistic to stylized textures, on-the-fly impacts on surfaces, etc. More info about the DT Award here.

Back from GDC 2008
2008, March 23

For those of you who could not make it to San Francisco for this year's GDC to discover all the great things the Allegorithmic team had in store, here is an illustrated sum up of what happened on our booth.

Substance, our upcoming solution for real time texture streaming
2008, March 19

Announced at the GDC 08 in San Francisco, Substance is the new product from Allegorithmic that provides game developers with a unique answer to streaming issues and a tool to create spectacular visual effects such as animated textures and changing environments. To do so, Substance allows generating high-quality procedural textures in real time to optimize video memory and add a substantial amount of displayed content. Substance will feature a brand new authoring tool and a multiplatform rendering engine (PC, Xbox360, PS3, mobile) taking full advantage of multi-core technologies. Click here to know more about Substance's key features and availability.

Dramatically reduce the size of textures, reduce costs and boost your revenues with ProFX Online
2008, March 19

ProFX Online is the professional texturing middleware from Allegorithmic dedicated to online content. Based on a revolutionary procedural approach, ProFX Online helps artists create gorgeous textures that only fit in a few kilobytes with an improved productivity. Its unique features make it a no-brainer for MMOGs, virtual communities, casual and downloadable games. ProFX Online includes the latest version of MaPZone Pro, its authoring tool, and ProFX, its rendering engine. Click here to know more.

GDC 2008: fulfill your streams in San Francisco!
2008, January 29

At this year's GDC in February, the Allegorithmic team will proudly present Substance, its new generation of procedural texturing middleware. We intend to rock the place with it! So if you are lucky enough to be in San Francisco, come and see Dr Sebastien Deguy's session, meet us at our booth (North Hall, #6533) to discover the exclusive features of Substance, and set up a business meeting to go deeper into how we can help you achieve your projects.

Allegorithmic and Dassault Systèmes' 3DVIA Team Up
2007, July 1

The new Dassault Systèmes' 3DVIA Initiative is using Allegorithmic's ProFX in its online platform and services. Users will be able to apply lifelike textures to 3D virtual objects and environments, with an unrivalled level of realism.
Thanks to the minimal size of ProFX textures, this is ideal for use in areas such as publishing and sharing 3D over the Web.