At this year's GDC in February, the Allegorithmic team will proudly present
Substance, its new generation of procedural texturing middleware. We intend to rock the place with it! So if you are lucky enough to be in San Francisco, come and see Dr Sebastien Deguy's
session, meet us at our booth (North Hall, #6533) to discover the exclusive features of Substance, and set up a business meeting to go deeper into how we can help you achieve your projects.